For our first sound project, we were tasked with representing a story with only sound. My partner and I decided to create a story about a pirate ship and its crew finding land. During brainstorming, we listed all the sounds that would fit the scene, such as waves, creaking wood, footsteps, wind, and pirate voices. After that, we made an outline that broke the project into different scenes so we could stay organized and plan the order of the sounds. Using this outline, we downloaded audio clips from Pixabay and put them all together on Clip Champ.
The outline helped us stay organized and made it easier to arrange the sounds on the timeline. We also added foley sounds, like the peg leg and the sound of coins moving in the pirate’s pockets, which gave the project more
personality and detail.
I think my partner and I did a good job showing the story of pirates discovering land using only sound. The timeline was detailed and created an immersive experience that made the story come to life. One thing we could have improved was making the sounds more cohesive, as some features, like the pirate’s voices, sounded out of place in comparison to the other sounds. Adjusting the timing or adding more action sounds could also have made the scene feel more exciting.
LINK: NorlingBarbeito_soundscape_per2.mp4
Sound Project #2
For the second sound project, I went back to my original One Word Film Project and added audio to help tell the story in more detail.
During brainstorming, I talked with my partner, and we looked back at the original audio and thought of sounds we could use to recreate the atmosphere. We made an outline that listed what sounds would go into each scene. This helped me stay organized while editing. Using Clipchamp again, I downloaded and added the sounds for each scene as I worked on them.
I am very proud of how this project turned out because I spent a lot of time making sure the sounds matched the actions on screen, such as footsteps, transitions, and background music. One area I could have improved was balancing the volume levels between different clips, since a few sounds ended up slightly louder than others. Fixing that would have made the project flow even more smoothly.
LINK: OWFSoundBarbeito.mp4
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