Monday, October 27, 2025

Mise-en-scene Reflection


The goal of our Multimedia Mise-en-Scène project was to create a character and show their personality through different forms of media. We wanted to use visuals, sounds, and real objects to help others understand who our character is without needing to tell them directly. This project helped us think about how small details, like props and setting, can represent someone’s lifestyle and identity.

Our character’s name is Robert Williams. He is a single bank employee who enjoys taking his dog to the park, working out at the gym, and watching new TV series. Robert lives alone, but he often hosts parties for his friends and family. We wanted to show that he is organized and responsible because of his job, but also fun and social outside of work. To represent Robert, our group made several digital and physical items. We designed a Tinder profile for him to show how he might present himself online. We also made a virtual house tour that displayed his home setup and personal style. A mood board showed his style, hobbies, and interests, and our last laptop showed off his passion for his career with stocks on the screen.

Robert's Mood Board: Mood Board for Robert.pdf

Robert's House: Robert's Setting Life Tour .pdf

For the interactive part, we created an activity where people could look through Robert’s phone, exploring his playlist, photos, and apps to get a better sense of who he is. Additionally, the Tinder profile provided an opportunity for people to visit our station to interact with Robert themselves as they matched with him, further immersing them in the life of our character.  Lastly, we brought in real items like a dog leash to show his love for his pet and a charcuterie board to represent his social side when hosting gatherings.

Robert's Tinder: Robert's Tinder.pptx

Robert's Phone: Robert's Phone Tour.mp4

The leash and charcuterie board were placed on one desk, and we showed the digital elements on three laptops nearby. We thought carefully about how each object represented something about him. The dog leash showed his caring side, while the gym playlist on his phone suggested that he is motivated and energetic. 

Our group worked well together and shared ideas equally. We split up tasks so that everyone had a role in creating the materials. Some of us focused on the digital parts, while others worked on finding real-life items to bring in. At first, it was hard to make everything fit together, but in the end, our project felt complete and true to Robert’s character. We were happy with how all the elements connected to show who he is in different parts of his life.

 Final Reflection:
This project helped me understand how details in a scene can tell a story about a person. Using props, digital media, and interactive elements made Robert feel more real. It showed me that character representation is not only about what a person says, but also about the environment and choices that surround them.

Thursday, October 9, 2025

Sound Project One and Two Reflection

 For our first sound project, we were tasked with representing a story with only sound.  My partner and I decided to create a story about a pirate ship and its crew finding land. During brainstorming, we listed all the sounds that would fit the scene, such as waves, creaking wood, footsteps, wind, and pirate voices. After that, we made an outline that broke the project into different scenes so we could stay organized and plan the order of the sounds. Using this outline, we downloaded audio clips from Pixabay and put them all together on Clip Champ.

The outline helped us stay organized and made it easier to arrange the sounds on the timeline. We also added foley sounds, like the peg leg and the sound of coins moving in the pirate’s pockets, which gave the project more 

personality and detail.


I think my partner and I did a good job showing the story of pirates discovering land using only sound. The timeline was detailed and created an immersive experience that made the story come to life. One thing we could have improved was making the sounds more cohesive, as some features, like the pirate’s voices, sounded out of place in comparison to the other sounds. Adjusting the timing or adding more action sounds could also have made the scene feel more exciting.
  

LINK: NorlingBarbeito_soundscape_per2.mp4


Sound Project #2

For the second sound project, I went back to my original One Word Film Project and added audio to help tell the story in more detail.


During brainstorming, I talked with my partner, and we looked back at the original audio and thought of sounds we could use to recreate the atmosphere. We made an outline that listed what sounds would go into each scene. This helped me stay organized while editing. Using Clipchamp again, I downloaded and added the sounds for each scene as I worked on them.


I am very proud of how this project turned out because I spent a lot of time making sure the sounds matched the actions on screen, such as footsteps, transitions, and background music. One area I could have improved was balancing the volume levels between different clips, since a few sounds ended up slightly louder than others. Fixing that would have made the project flow even more smoothly.

 

LINK: OWFSoundBarbeito.mp4

Final Project & CCR's

The Price of Happiness Film Opening: The Price of Happiness.clipchamp CCR#1: Video Project 3.mp4 CCR #2: CCR #2.mp4